Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Apprentice Illusion Magician
UR Rarity
Apprentice Illusion Magician
UR Rarity
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

UR Rarity
Buster Blader
UR Rarity
Buster Blader
UR Rarity
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    R Rarity
    Dark Magic Attack
    R Rarity
    Dark Magic Attack
    R Rarity
    Dark Magic Attack
    Spell Normal
    Dark Magic Attack

      If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      Spell Continuous
      Dark Magical Circle

        When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

        R Rarity
        Fusion Recovery
        R Rarity
        Fusion Recovery
        R Rarity
        Fusion Recovery
        Spell Normal
        Fusion Recovery

          Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.

          SR Rarity
          Piercing the Darkness
          SR Rarity
          Piercing the Darkness
          SR Rarity
          Piercing the Darkness
          Spell Continuous
          Piercing the Darkness

            If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.

            UR Rarity
            Summoner's Art
            UR Rarity
            Summoner's Art
            UR Rarity
            Summoner's Art
            Spell Normal
            Summoner's Art

              Add 1 Level 5 or higher Normal Monster from your Deck to your hand.

              SR Rarity
              Eternal Soul
              SR Rarity
              Eternal Soul
              SR Rarity
              Eternal Soul
              Trap Continuous
              Eternal Soul

                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

                Extra Deck

                UR Rarity
                Buster Blader, the Dragon Destroyer Swordsman
                UR Rarity
                Buster Blader, the Dragon Destroyer Swordsman
                UR Rarity
                Buster Blader, the Dragon Destroyer Swordsman
                LIGHT 8
                Buster Blader, the Dragon Destroyer Swordsman
                • ATK:

                • 2800

                • DEF:

                • 2500


                1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                UR Rarity
                Dark Cavalry
                UR Rarity
                Dark Cavalry
                UR Rarity
                Dark Cavalry
                DARK 8
                Dark Cavalry
                • ATK:

                • 2800

                • DEF:

                • 2300


                "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.

                UR Rarity
                Dark Paladin
                UR Rarity
                Dark Paladin
                UR Rarity
                Dark Paladin
                DARK 8
                Dark Paladin
                • ATK:

                • 2900

                • DEF:

                • 2400


                "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.

                UR Rarity
                The Dark Magicians
                UR Rarity
                The Dark Magicians
                UR Rarity
                The Dark Magicians
                DARK 8
                The Dark Magicians
                • ATK:

                • 2800

                • DEF:

                • 2300


                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                R Rarity
                Imduk the World Chalice Dragon
                R Rarity
                Imduk the World Chalice Dragon
                R Rarity
                Imduk the World Chalice Dragon
                WIND
                Imduk the World Chalice Dragon
                • ATK:

                • 800

                • LINK-1

                Link Arrow:

                Top


                1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                SR Rarity
                Ebon Illusion Magician
                SR Rarity
                Ebon Illusion Magician
                SR Rarity
                Ebon Illusion Magician
                DARK
                Ebon Illusion Magician
                • ATK:

                • 2500

                • DEF:

                • 2100


                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

                SR Rarity
                Number 11: Big Eye
                SR Rarity
                Number 11: Big Eye
                SR Rarity
                Number 11: Big Eye
                DARK
                Number 11: Big Eye
                • ATK:

                • 2600

                • DEF:

                • 2000


                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                Popular Skills

                Bane of Darkness: 70%
                Battle Chronicle: 30%
                Bane of Darkness

                Need 19 UR

                UR Rarity
                Apprentice Illusion Magician2 card
                UR Rarity
                Buster Blader1 card
                UR Rarity
                Buster Blader, the Dragon Destroyer Swordsman1 card
                UR Rarity
                Dark Cavalry1 card
                UR Rarity
                Dark Paladin1 card
                UR Rarity
                The Dark Magicians1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Dark Magician3 card
                UR Rarity
                Dark Magical Circle3 card
                UR Rarity
                Forbidden Droplet2 card
                UR Rarity
                Summoner's Art3 card

                Main: 22 Extra: 9

                UR Rarity
                Apprentice Illusion Magician
                UR Rarity
                Apprentice Illusion Magician
                Apprentice Illusion Magician
                DARK 6
                Apprentice Illusion Magician
                • ATK:

                • 2000

                • DEF:

                • 1700


                You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                UR Rarity
                Apprentice Illusion Magician
                UR Rarity
                Apprentice Illusion Magician
                Apprentice Illusion Magician
                DARK 6
                Apprentice Illusion Magician
                • ATK:

                • 2000

                • DEF:

                • 1700


                You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                UR Rarity
                Buster Blader
                UR Rarity
                Buster Blader
                Buster Blader
                EARTH 7
                Buster Blader
                • ATK:

                • 2600

                • DEF:

                • 2300


                Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


                UR Rarity
                Dark Magician
                UR Rarity
                Dark Magician
                Dark Magician
                DARK 7
                Dark Magician
                • ATK:

                • 2500

                • DEF:

                • 2100


                ''The ultimate wizard in terms of attack and defense.''


                UR Rarity
                Dark Magician
                UR Rarity
                Dark Magician
                Dark Magician
                DARK 7
                Dark Magician
                • ATK:

                • 2500

                • DEF:

                • 2100


                ''The ultimate wizard in terms of attack and defense.''


                UR Rarity
                Dark Magician
                UR Rarity
                Dark Magician
                Dark Magician
                DARK 7
                Dark Magician
                • ATK:

                • 2500

                • DEF:

                • 2100


                ''The ultimate wizard in terms of attack and defense.''


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      R Rarity
                      Dark Magic Attack
                      R Rarity
                      Dark Magic Attack
                      Dark Magic Attack
                      Spell Normal
                      Dark Magic Attack

                        If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


                        UR Rarity
                        Dark Magical Circle
                        UR Rarity
                        Dark Magical Circle
                        Dark Magical Circle
                        Spell Continuous
                        Dark Magical Circle

                          When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                          UR Rarity
                          Dark Magical Circle
                          UR Rarity
                          Dark Magical Circle
                          Dark Magical Circle
                          Spell Continuous
                          Dark Magical Circle

                            When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                            UR Rarity
                            Dark Magical Circle
                            UR Rarity
                            Dark Magical Circle
                            Dark Magical Circle
                            Spell Continuous
                            Dark Magical Circle

                              When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  R Rarity
                                  Fusion Recovery
                                  R Rarity
                                  Fusion Recovery
                                  Fusion Recovery
                                  Spell Normal
                                  Fusion Recovery

                                    Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


                                    SR Rarity
                                    Piercing the Darkness
                                    SR Rarity
                                    Piercing the Darkness
                                    Piercing the Darkness
                                    Spell Continuous
                                    Piercing the Darkness

                                      If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


                                      UR Rarity
                                      Summoner's Art
                                      UR Rarity
                                      Summoner's Art
                                      Summoner's Art
                                      Spell Normal
                                      Summoner's Art

                                        Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                                        UR Rarity
                                        Summoner's Art
                                        UR Rarity
                                        Summoner's Art
                                        Summoner's Art
                                        Spell Normal
                                        Summoner's Art

                                          Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                                          UR Rarity
                                          Summoner's Art
                                          UR Rarity
                                          Summoner's Art
                                          Summoner's Art
                                          Spell Normal
                                          Summoner's Art

                                            Add 1 Level 5 or higher Normal Monster from your Deck to your hand.


                                            SR Rarity
                                            Eternal Soul
                                            SR Rarity
                                            Eternal Soul
                                            Eternal Soul
                                            Trap Continuous
                                            Eternal Soul

                                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                              SR Rarity
                                              Eternal Soul
                                              SR Rarity
                                              Eternal Soul
                                              Eternal Soul
                                              Trap Continuous
                                              Eternal Soul

                                                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                UR Rarity
                                                Buster Blader, the Dragon Destroyer Swordsman
                                                UR Rarity
                                                Buster Blader, the Dragon Destroyer Swordsman
                                                Buster Blader, the Dragon Destroyer Swordsman
                                                LIGHT 8
                                                Buster Blader, the Dragon Destroyer Swordsman
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2500


                                                1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                UR Rarity
                                                Dark Cavalry
                                                UR Rarity
                                                Dark Cavalry
                                                Dark Cavalry
                                                DARK 8
                                                Dark Cavalry
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                UR Rarity
                                                Dark Paladin
                                                UR Rarity
                                                Dark Paladin
                                                Dark Paladin
                                                DARK 8
                                                Dark Paladin
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2400


                                                "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                UR Rarity
                                                The Dark Magicians
                                                UR Rarity
                                                The Dark Magicians
                                                The Dark Magicians
                                                DARK 8
                                                The Dark Magicians
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2300


                                                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                R Rarity
                                                Imduk the World Chalice Dragon
                                                R Rarity
                                                Imduk the World Chalice Dragon
                                                Imduk the World Chalice Dragon
                                                WIND
                                                Imduk the World Chalice Dragon
                                                • ATK:

                                                • 800

                                                • LINK-1

                                                Link Arrow:

                                                Top


                                                1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                SR Rarity
                                                Ebon Illusion Magician
                                                SR Rarity
                                                Ebon Illusion Magician
                                                Ebon Illusion Magician
                                                DARK
                                                Ebon Illusion Magician
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2100


                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                                SR Rarity
                                                Number 11: Big Eye
                                                SR Rarity
                                                Number 11: Big Eye
                                                Number 11: Big Eye
                                                DARK
                                                Number 11: Big Eye
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2000


                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                                DARK MAGICIAN Decks in DUEL LINKS








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